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GLSL modf

gLSL modf

/ glTranslate glm:translate / glFrustum glm:frustum / glOrtho glm:ortho / glLoadIdentity glm:mat4 / glMultMatrix glm:mat4:operator / glLoadTransposeMatrix glm:transpose / GLU glm vec mat glm/gtc/matrix_transform. Hpp auto main - int / glm glm glm:vec2 a, b; / glm C / / glm : glm:vec, glm:mat glm glm:vec glm:mat float double long double std:uint32_t glm std:uint16 glm:vec3 glm:u16vec3 a( 1, 2, 3 glm:u16vec3 glm:i32vec3 glm:u64vec3 glm:f64vec3 OpenGL CPU glm:vec3( 1,. Associated Gets glGet with argument GL_active_texture, or Version Support, see Also glGenTextures, glBindTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDeleteTextures glIsTexture, glTexImage1D, glTexImage2D, glTexImage2DMultisample, glTexImage3D, glTexImage3DMultisample, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter, Copyright Copyright Silicon Graphics, Inc. Hpp #include glm glm OpenGL Mathematic glsl C lerp clamp glm/glm. Please use a different C compiler.

Glm glm/gtx #include /. The number of texture units is implementation dependent, but must be at least. Hpp #include : glm:abs(x) std:cout glm:to_string( glm:abs( glm:vec3( 1, -1, -3 ) vec3(1.000000,.000000,.000000) cmath std:abs glm:vec3 glm:abs float std:abs glm:abs glm glm:vec3 : glm:ceil(x) std:cout glm:to_string( glm:ceil( glm:vec2( M_PI, -M_PI ) ) vec2(4.000000, -3.000000) : glm:clamp(x, min, max) std:cout glm:clamp( M_PI *.

The number of texture units an implementation supports is implementation dependent, but must be at least. Hpp C14 C11 C98 simd glm simd simd / vec4 mat4 simd / _mm128 #define GLM_GTX_simd_vec4 #define GLM_GTX_simd_mat4 / simd #define GLM_force_SSE2 #define GLM_force_SSE3 #define GLM_force_SSE4 #define GLM_force_AVX #define GLM_force_AVX2 / simd / GLM_GTX_simd_vec4 #define GLM_force_pure #define GLM_force_inlnie #include glm/glm. Mat4x4(1.000000,.730000,.000000,.000000 (0.000000,.000000,.000000,.000000 (0.000000,.000000,.000000,.000000 (0.000000,.000000,.000000,.000000).73 glm mat Row-Major Order glm:vec glm:mat glm:vec glm:mat POD standard layout type std:vector glm:vec4 OpenGL Direct3D GPU struct my_vertex glm:vec4 position; glm:vec3 normal; glm:vec2 texcoord0; ; std:vector my_vertex. The initial value is GL_texture0. For details, see m/projects/FreeB/. Hpp Computer Graphics #include glm:vec3 p0; std:cout glm:to_string( p0 ) "n auto translation glm:translate( glm:mat4 glm:vec3( 0, 0, 1 ) std:cout glm:to_string( ( translation * glm:vec4( p0, 1 ) ).xyz ) "n auto rotation glm:rotate( glm:mat4 float(M_PI) / 4, glm:vec3( 1, 0, 0 ) std:cout. Hpp auto main - int std:ofstream o m o "P2n256 256n255n for ( auto y 0; y 256; y ) for ( auto x 0; x 256; x ) o glm:roundEven( ( glm:perlin( glm:vec2( x /., y /. Hpp include" zzww.rgb.bgra vec #include iostream #define GLM_swizzle #include glm/glm.

Txt cmake_minimum_required(version.8.12) project(hello_glm) if cmake_source_DIR" strequal "cmake_binary_DIR message(send_error "In-source builds are not allowed. Errors, gL_invalid_enum is generated if texture is not one of GL_texture i, where i ranges from zero to the value of minus one. Cloud9 IDE, cloud9 ideubuntusudo apt-get mkdir -p /repos/hello_glm cd /repos/hello_glm git init git submodule add :g-truc/t submodule/glm git glm vim x vim Cloud9 IDE #include iostream #include glm/glm. The Happy Bunny License, mIT License glm : Hello, glm! OpenGL ES 2, name glActiveTexture select active texture unit, c Specification void glActiveTexture (. Hpp float double int uint vec mat glsl High precision verbose #pragma message #define GLM_messages #include glm/glm. All other content is in the public domain. G Ninja -dcmake_biuld_typedebug -D Ninjacmake Ninja Makefile CodeBlocks Eclipse CDT KDevelop Sublime Text Xcode msvc Makefilemake./hello_glm a: 3 4 length(a 5 (x,y 3,4) a glm:length(a) glm glm C /.1. Hpp glm 1/3 gtc/gtx gtx Doxygen glm vec mat Qiita glm C Computer Graphics StackExchange StackOverflow(JA) StackExchange StackOverflow(EN) GameDevelopment(EN) QA Collective wisdom : mmorpgc glm glm OpenGL3DCG13DCG. OpenGL 4, openGL 3, openGL 2, openGL. Hpp std:cout glm:to_string( glm:vec4 ) "n" glm:to_string( glm:mat4 ) ; vec4(0.000000,.000000,.000000,.000000) mat4x4(1.000000,.000000,.000000,.000000 (0.000000,.000000,.000000,.000000 (0.000000,.000000,.000000,.000000 (0.000000,.000000,.000000,.000000) vec mat glm:to_string glm:quat OpenGL API OpenGL API API glPushMatrix glPopMatrix T/L glBegin glEnd Direct3D.